Third-party service provider Agility proved it's got game during the holiday shipping rush, when it whisked hot-selling PS3 and Wii consoles to retailers under often-harrowing circumstances. An inside look at the challenges the company overcame.
John Johnson joined the DC Velocity team in March 2004. A veteran business journalist, John has over a dozen years of experience covering the supply chain field, including time as chief editor of Warehousing Management. In addition, he has covered the venture capital community and previously was a sports reporter covering professional and collegiate sports in the Boston area. John served as senior editor and chief editor of DC Velocity until April 2008.
There were days during the holiday shopping season when Russ Krueger probably felt a lot like Santa Claus. But there were many others when he undoubtedly felt more like the Grinch—particularly when he heard about consumers lining up outside stores in hopes of scoring one of the season's hot-selling videogame consoles. Krueger, whose company was responsible for moving shipments of Wii and Playstation 3 (PS3) game consoles to retail outlets in the weeks before Christmas, knew that most of those hopefuls would go home empty-handed. And there was not a thing he could do.
The 2006 holiday selling season will likely be best remembered for the widespread shortages of Wiis and PS3s, and the legions of disappointed gamers. But that is only part of the story. The other part is a tale of the million or so units that did make it into stores and the behind-the-scenes heroics performed by companies like Agility that made it possible.
Krueger, who is Agility's senior vice president of distribution services, could hardly have known what challenges lay ahead when the third-party service provider contracted to distribute the Nintendo Wii and Sony Playstation 3 consoles. Though the PS3 was widely expected to be this year's Christmas hit, no one could have foreseen the manufacturing problems that later developed (see box), leaving it in short supply. Nor did Agility have any way of predicting the explosion in demand for the Wii or the frenzy that developed around both units.
And frenzy it was. In a scene repeated over and over in the weeks leading up to Christmas, a retailer would announce that it was expecting a limited shipment of gaming units. Consumers would scramble for a place in line outside the store, waiting up to 12 hours in the bone-chilling cold for a chance to grab one of the devices. More often than not, they went home disappointed. But a lucky few left the store with one of the highly sought after units under their arm. For that, they likely had Krueger and his staff to thank. Though Agility did not handle all of the units delivered to retailers before Christmas, it did move about a quarter-million PS3 and Wii consoles to roughly 6,500 retail outlets nationwide in the six weeks leading up to the holiday.
Gaming units continued to fly off the shelves after the holidays, and demand for the units remains high. In mid- January, Sony, which had shipped 1 million PS3s to North America by the end of 2006, was still airlifting more than 100,000 systems a week into the United States. (According to research firm NPD, Sony sold just under 500,000 units in December alone, while Nintendo sold 604,200 Wiis in the United States during that period.) Nintendo, however, has reportedly chosen not to use airlifts, and the Wii shortage is not expected to ease anytime soon.
The craziest year
Summing up the whole experience, Krueger says that trying to keep retailers supplied with consoles this past holiday season was one of the most demanding tasks his firm has ever faced. "I've been doing this for over 10 years and this was the craziest year we've been through," he says. "I do not recall a year when demand for the hardware product was as high as this year. It was just crazy."
As is often the case, the turmoil wasn't caused by any one factor. A perfect storm of conditions conspired to make distribution of the Wii and PS3 the challenge that it was. For starters, the two units were released within two days of each other in mid-November. (When the Sony PS2 and Nintendo GameCube were released several years ago, by contrast, they were unveiled several months apart.)
At the same time, Agility was also handling distribution of Microsoft's Xbox 360, which sold briskly in 2006 (with 1.1 million units sold). On top of that, Agility was distributing game accessories as well as software releases for all three systems.
But perhaps the biggest challenge of all for Krueger and his staff was the manufacturers' inability to forecast deliveries accurately. That left the Agility staff unable to predict when product would be arriving from overseas and, in the case of the PS3, where it would be delivered. With the Nintendo units, Krueger at least knew where the Wii systems (and accompanying software and accessories) would be arriving. All of the shipments came into Nintendo's 380,000-square-foot distribution center in North Bend, Wash., just outside of Seattle—though not always with much in the way of advance notice. Things were far more chaotic with the Sony units, which might arrive at any one of five distribution centers—Los Angeles, Philadelphia, Chicago, Atlanta or Fresno, Calif.
"It was difficult to do a lot of advance planning because we never knew where the product was going to come from and we didn't know how much product would be available, so we had to make lots of decisions on the fly," says Krueger, who notes that he would often get word late in the afternoon that a shipment would be arriving in a few hours. "The retailers needed all the product they could get because it was literally flying off the shelves."
Quick turnaround
In preparation for what turned out to be a wild ride, Agility had carefully mapped out a plan of action for distributing the merchandise. Once notified of an incoming shipment (and if time permitted), Agility would arrange to have the products picked up from the supplier and moved to its local DC. There, staff members would perform any kitting and re-packaging required by the retailers, which received store allocations from the manufacturer.
Upon arrival, the product was broken down, and master cartons were routed to a pick line, where workers opened them, broke down the cartons and built overpacks. The overpack cartons were then re-sealed, labeled and re-palletized so the carrier could pick them up.
Krueger reports that outbound shipments to retailers varied widely in size. Sometimes, a retailer might receive four dozen units in a shipment. Other times, a retailer (particularly if it was a smaller store) might receive just one or two units.
In cases where Agility was merely re-shipping master cartons, the staff simply took the cartons off the trailer, counted them, removed the shrink wrap, labeled the merchandise while it was still on the pallets, reapplied shrink wrap, and tendered it to the carrier. But things weren't usually so simple. Because the product was in such short supply, most retailers were not getting large allocations. That meant that most of the time, Agility had to break down pallets and ship individual units—a far more complicated process.
The challenge, says Krueger, lay not so much in the tasks that needed to be done, but in the severe time constraints. "We picked up the product, brought it to our facilities, and processed it through our facilities in the quickest possible time," he says. "There is a massive amount of coordination that needs to occur between the retailer, the manufacturer and the courier. What made it more challenging this year is that the hardware cartons are much more bulky than cartons of videogame software—so you've got increased size of cartons, and you've got massive volumes that you are expected to process, secure space with the courier and deliver as quickly as possible."
Because of the merchandise's high value, security was tight throughout the process. The Wii units retail for $250 and the Sony console sells for an average of $500, with the games typically running $50 apiece. To keep close tabs on the units, inventory was counted several times when it was loaded onto trucks at the manufacturer's facility. Product was counted again when it reached Agility's DCs, and again when it was tendered to the courier (DHL).
Any (air)port in a storm
For all Agility's carefully laid plans, there were still times when the company was forced to skip the step of moving products to its own facilities for processing because time was too short. Anticipating just that contingency, Agility had stationed four employees in Seattle for a month before Christmas.
That turned out to be a fortuitous decision. When one large order of Wiis arrived in Seattle, for example, the schedule was so aggressive that Agility's staff actually took the merchandise directly from the vendor to a plane-side location at DHL's facility at Boeing Field (also known as King County International Airport) outside Seattle. Workers processed the shipments at a makeshift location there and moved them right onto the planes.
"You've got to be creative during crunch time," says Krueger."Every 30 minutes to an hour counts when you have five or six trailer- loads of products and not enough time to take it to your facility and work it."
PS3: not just playing hard to get
As reports of retailers selling out of Sony's new Playstation 3 (PS3) units mounted in December, rumors persisted that the shortages were part of a publicity stunt. But those rumors don't carry much weight with retail industry analysts.
"If they could have shipped more consoles, they certainly would have, and given its margin contribution to the company, it's too important for them not to hit a home run," says Mark Hillman, supply chain research director at AMR Research. "The indications are that retailers were as surprised as everyone else when volumes didn't turn out to be what was initially expected. With the cost of inventory, it would not have made sense for them to stockpile 3 million units either, but they certainly didn't intend to have the launch go as poorly as it did."
Hillman attributes the shortage not to an elaborate publicity campaign, but to Sony's high-risk decision to incorporate complex components into its game consoles. Only a limited number of suppliers are capable of producing the Blu-ray laser diodes used in the high-definition DVD player within the PS3. So Hillman says it came as little surprise to him when Sony ran into trouble meeting demand for the PS3 because of, yes, a severe shortage of Blu-ray laser diodes.
a game of what-ifs
There's nothing like the launch of a new, untried electronic gadget to create havoc in a distribution center. Whether they underestimate or overestimate demand for the new product, DCs inevitably end up scrambling to adjust their operations as the true picture emerges. And just as inevitably, they end up making those adjustments just when they're at their busiest.
It's not as if they can count on the manufacturers to provide accurate demand projections. "You just cannot forecast accurately with a brand new product that may or may not be a 'wow,'" says Steve Banker, supply chain analyst for ARC Advisory Group. "Obviously, if they were able to forecast better, it would improve distribution, but with these kinds of products it's very difficult to get it right." Kevin Hume, director of consulting services at supply chain consulting firm ESYNC, agrees. "When estimates are made for a new release, you're either right, you overshoot it and demand doesn't meet expectations, or it can far exceed expectations. I've seen all three happen," says Hume.
Though the consequences of underestimating demand are clear enough, overestimating demand has its perils too. Take the case of an online retailer that stocked up on the Zune, Microsoft's answer to Apple's wildly successful iPod. When sales of the Zune lagged behind expectations, the retailer found itself scrambling to re-assign spots in its distribution center to faster-moving products to keep up with peak holiday demands.
Of course, it's that much harder when multiple new products are involved. "When you get a single new release of a very popular product, that's usually pretty manageable because you know when it's coming in and you know the product dimensions," says Hume. "It becomes more challenging if you're making these projections across multiple SKUs, and you have to essentially guess which will perform better than others."
The New York-based industrial artificial intelligence (AI) provider Augury has raised $75 million for its process optimization tools for manufacturers, in a deal that values the company at more than $1 billion, the firm said today.
According to Augury, its goal is deliver a new generation of AI solutions that provide the accuracy and reliability manufacturers need to make AI a trusted partner in every phase of the manufacturing process.
The “series F” venture capital round was led by Lightrock, with participation from several of Augury’s existing investors; Insight Partners, Eclipse, and Qumra Capital as well as Schneider Electric Ventures and Qualcomm Ventures. In addition to securing the new funding, Augury also said it has added Elan Greenberg as Chief Operating Officer.
“Augury is at the forefront of digitalizing equipment maintenance with AI-driven solutions that enhance cost efficiency, sustainability performance, and energy savings,” Ashish (Ash) Puri, Partner at Lightrock, said in a release. “Their predictive maintenance technology, boasting 99.9% failure detection accuracy and a 5-20x ROI when deployed at scale, significantly reduces downtime and energy consumption for its blue-chip clients globally, offering a compelling value proposition.”
The money supports the firm’s approach of "Hybrid Autonomous Mobile Robotics (Hybrid AMRs)," which integrate the intelligence of "Autonomous Mobile Robots (AMRs)" with the precision and structure of "Automated Guided Vehicles (AGVs)."
According to Anscer, it supports the acceleration to Industry 4.0 by ensuring that its autonomous solutions seamlessly integrate with customers’ existing infrastructures to help transform material handling and warehouse automation.
Leading the new U.S. office will be Mark Messina, who was named this week as Anscer’s Managing Director & CEO, Americas. He has been tasked with leading the firm’s expansion by bringing its automation solutions to industries such as manufacturing, logistics, retail, food & beverage, and third-party logistics (3PL).
Supply chains continue to deal with a growing volume of returns following the holiday peak season, and 2024 was no exception. Recent survey data from product information management technology company Akeneo showed that 65% of shoppers made holiday returns this year, with most reporting that their experience played a large role in their reason for doing so.
The survey—which included information from more than 1,000 U.S. consumers gathered in January—provides insight into the main reasons consumers return products, generational differences in return and online shopping behaviors, and the steadily growing influence that sustainability has on consumers.
Among the results, 62% of consumers said that having more accurate product information upfront would reduce their likelihood of making a return, and 59% said they had made a return specifically because the online product description was misleading or inaccurate.
And when it comes to making those returns, 65% of respondents said they would prefer to return in-store, if possible, followed by 22% who said they prefer to ship products back.
“This indicates that consumers are gravitating toward the most sustainable option by reducing additional shipping,” the survey authors said in a statement announcing the findings, adding that 68% of respondents said they are aware of the environmental impact of returns, and 39% said the environmental impact factors into their decision to make a return or exchange.
The authors also said that investing in the product experience and providing reliable product data can help brands reduce returns, increase loyalty, and provide the best customer experience possible alongside profitability.
When asked what products they return the most, 60% of respondents said clothing items. Sizing issues were the number one reason for those returns (58%) followed by conflicting or lack of customer reviews (35%). In addition, 34% cited misleading product images and 29% pointed to inaccurate product information online as reasons for returning items.
More than 60% of respondents said that having more reliable information would reduce the likelihood of making a return.
“Whether customers are shopping directly from a brand website or on the hundreds of e-commerce marketplaces available today [such as Amazon, Walmart, etc.] the product experience must remain consistent, complete and accurate to instill brand trust and loyalty,” the authors said.
When you get the chance to automate your distribution center, take it.
That's exactly what leaders at interior design house
Thibaut Design did when they relocated operations from two New Jersey distribution centers (DCs) into a single facility in Charlotte, North Carolina, in 2019. Moving to an "empty shell of a building," as Thibaut's Michael Fechter describes it, was the perfect time to switch from a manual picking system to an automated one—in this case, one that would be driven by voice-directed technology.
"We were 100% paper-based picking in New Jersey," Fechter, the company's vice president of distribution and technology, explained in a
case study published by Voxware last year. "We knew there was a need for automation, and when we moved to Charlotte, we wanted to implement that technology."
Fechter cites Voxware's promise of simple and easy integration, configuration, use, and training as some of the key reasons Thibaut's leaders chose the system. Since implementing the voice technology, the company has streamlined its fulfillment process and can onboard and cross-train warehouse employees in a fraction of the time it used to take back in New Jersey.
And the results speak for themselves.
"We've seen incredible gains [from a] productivity standpoint," Fechter reports. "A 50% increase from pre-implementation to today."
THE NEED FOR SPEED
Thibaut was founded in 1886 and is the oldest operating wallpaper company in the United States, according to Fechter. The company works with a global network of designers, shipping samples of wallpaper and fabrics around the world.
For the design house's warehouse associates, picking, packing, and shipping thousands of samples every day was a cumbersome, labor-intensive process—and one that was prone to inaccuracy. With its paper-based picking system, mispicks were common—Fechter cites a 2% to 5% mispick rate—which necessitated stationing an extra associate at each pack station to check that orders were accurate before they left the facility.
All that has changed since implementing Voxware's Voice Management Suite (VMS) at the Charlotte DC. The system automates the workflow and guides associates through the picking process via a headset, using voice commands. The hands-free, eyes-free solution allows workers to focus on locating and selecting the right item, with no paper-based lists to check or written instructions to follow.
Thibaut also uses the tech provider's analytics tool, VoxPilot, to monitor work progress, check orders, and keep track of incoming work—managers can see what orders are open, what's in process, and what's completed for the day, for example. And it uses VoxTempo, the system's natural language voice recognition (NLVR) solution, to streamline training. The intuitive app whittles training time down to minutes and gets associates up and working fast—and Thibaut hitting minimum productivity targets within hours, according to Fechter.
EXPECTED RESULTS REALIZED
Key benefits of the project include a reduction in mispicks—which have dropped to zero—and the elimination of those extra quality-control measures Thibaut needed in the New Jersey DCs.
"We've gotten to the point where we don't even measure mispicks today—because there are none," Fechter said in the case study. "Having an extra person at a pack station to [check] every order before we pack [it]—that's been eliminated. Not only is the pick right the first time, but [the order] also gets packed and shipped faster than ever before."
The system has increased inventory accuracy as well. According to Fechter, it's now "well over 99.9%."
IT projects can be daunting, especially when the project involves upgrading a warehouse management system (WMS) to support an expansive network of warehousing and logistics facilities. Global third-party logistics service provider (3PL) CJ Logistics experienced this first-hand recently, embarking on a WMS selection process that would both upgrade performance and enhance security for its U.S. business network.
The company was operating on three different platforms across more than 35 warehouse facilities and wanted to pare that down to help standardize operations, optimize costs, and make it easier to scale the business, according to CIO Sean Moore.
Moore and his team started the WMS selection process in late 2023, working with supply chain consulting firm Alpine Supply Chain Solutions to identify challenges, needs, and goals, and then to select and implement the new WMS. Roughly a year later, the 3PL was up and running on a system from Körber Supply Chain—and planning for growth.
SECURING A NEW SOLUTION
Leaders from both companies explain that a robust WMS is crucial for a 3PL's success, as it acts as a centralized platform that allows seamless coordination of activities such as inventory management, order fulfillment, and transportation planning. The right solution allows the company to optimize warehouse operations by automating tasks, managing inventory levels, and ensuring efficient space utilization while helping to boost order processing volumes, reduce errors, and cut operational costs.
CJ Logistics had another key criterion: ensuring data security for its wide and varied array of clients, many of whom rely on the 3PL to fill e-commerce orders for consumers. Those clients wanted assurance that consumers' personally identifying information—including names, addresses, and phone numbers—was protected against cybersecurity breeches when flowing through the 3PL's system. For CJ Logistics, that meant finding a WMS provider whose software was certified to the appropriate security standards.
"That's becoming [an assurance] that our customers want to see," Moore explains, adding that many customers wanted to know that CJ Logistics' systems were SOC 2 compliant, meaning they had met a standard developed by the American Institute of CPAs for protecting sensitive customer data from unauthorized access, security incidents, and other vulnerabilities. "Everybody wants that level of security. So you want to make sure the system is secure … and not susceptible to ransomware.
"It was a critical requirement for us."
That security requirement was a key consideration during all phases of the WMS selection process, according to Michael Wohlwend, managing principal at Alpine Supply Chain Solutions.
"It was in the RFP [request for proposal], then in demo, [and] then once we got to the vendor of choice, we had a deep-dive discovery call to understand what [security] they have in place and their plan moving forward," he explains.
Ultimately, CJ Logistics implemented Körber's Warehouse Advantage, a cloud-based system designed for multiclient operations that supports all of the 3PL's needs, including its security requirements.
GOING LIVE
When it came time to implement the software, Moore and his team chose to start with a brand-new cold chain facility that the 3PL was building in Gainesville, Georgia. The 270,000-square-foot facility opened this past November and immediately went live running on the Körber WMS.
Moore and Wohlwend explain that both the nature of the cold chain business and the greenfield construction made the facility the perfect place to launch the new software: CJ Logistics would be adding customers at a staggered rate, expanding its cold storage presence in the Southeast and capitalizing on the location's proximity to major highways and railways. The facility is also adjacent to the future Northeast Georgia Inland Port, which will provide a direct link to the Port of Savannah.
"We signed a 15-year lease for the building," Moore says. "When you sign a long-term lease … you want your future-state software in place. That was one of the key [reasons] we started there.
"Also, this facility was going to bring on one customer after another at a metered rate. So [there was] some risk reduction as well."
Wohlwend adds: "The facility plus risk reduction plus the new business [element]—all made it a good starting point."
The early benefits of the WMS include ease of use and easy onboarding of clients, according to Moore, who says the plan is to convert additional CJ Logistics facilities to the new system in 2025.
"The software is very easy to use … our employees are saying they really like the user interface and that you can find information very easily," Moore says, touting the partnership with Alpine and Körber as key to making the project a success. "We are on deck to add at least four facilities at a minimum [this year]."