Third-party service provider Agility proved it's got game during the holiday shipping rush, when it whisked hot-selling PS3 and Wii consoles to retailers under often-harrowing circumstances. An inside look at the challenges the company overcame.
John Johnson joined the DC Velocity team in March 2004. A veteran business journalist, John has over a dozen years of experience covering the supply chain field, including time as chief editor of Warehousing Management. In addition, he has covered the venture capital community and previously was a sports reporter covering professional and collegiate sports in the Boston area. John served as senior editor and chief editor of DC Velocity until April 2008.
There were days during the holiday shopping season when Russ Krueger probably felt a lot like Santa Claus. But there were many others when he undoubtedly felt more like the Grinch—particularly when he heard about consumers lining up outside stores in hopes of scoring one of the season's hot-selling videogame consoles. Krueger, whose company was responsible for moving shipments of Wii and Playstation 3 (PS3) game consoles to retail outlets in the weeks before Christmas, knew that most of those hopefuls would go home empty-handed. And there was not a thing he could do.
The 2006 holiday selling season will likely be best remembered for the widespread shortages of Wiis and PS3s, and the legions of disappointed gamers. But that is only part of the story. The other part is a tale of the million or so units that did make it into stores and the behind-the-scenes heroics performed by companies like Agility that made it possible.
Krueger, who is Agility's senior vice president of distribution services, could hardly have known what challenges lay ahead when the third-party service provider contracted to distribute the Nintendo Wii and Sony Playstation 3 consoles. Though the PS3 was widely expected to be this year's Christmas hit, no one could have foreseen the manufacturing problems that later developed (see box), leaving it in short supply. Nor did Agility have any way of predicting the explosion in demand for the Wii or the frenzy that developed around both units.
And frenzy it was. In a scene repeated over and over in the weeks leading up to Christmas, a retailer would announce that it was expecting a limited shipment of gaming units. Consumers would scramble for a place in line outside the store, waiting up to 12 hours in the bone-chilling cold for a chance to grab one of the devices. More often than not, they went home disappointed. But a lucky few left the store with one of the highly sought after units under their arm. For that, they likely had Krueger and his staff to thank. Though Agility did not handle all of the units delivered to retailers before Christmas, it did move about a quarter-million PS3 and Wii consoles to roughly 6,500 retail outlets nationwide in the six weeks leading up to the holiday.
Gaming units continued to fly off the shelves after the holidays, and demand for the units remains high. In mid- January, Sony, which had shipped 1 million PS3s to North America by the end of 2006, was still airlifting more than 100,000 systems a week into the United States. (According to research firm NPD, Sony sold just under 500,000 units in December alone, while Nintendo sold 604,200 Wiis in the United States during that period.) Nintendo, however, has reportedly chosen not to use airlifts, and the Wii shortage is not expected to ease anytime soon.
The craziest year
Summing up the whole experience, Krueger says that trying to keep retailers supplied with consoles this past holiday season was one of the most demanding tasks his firm has ever faced. "I've been doing this for over 10 years and this was the craziest year we've been through," he says. "I do not recall a year when demand for the hardware product was as high as this year. It was just crazy."
As is often the case, the turmoil wasn't caused by any one factor. A perfect storm of conditions conspired to make distribution of the Wii and PS3 the challenge that it was. For starters, the two units were released within two days of each other in mid-November. (When the Sony PS2 and Nintendo GameCube were released several years ago, by contrast, they were unveiled several months apart.)
At the same time, Agility was also handling distribution of Microsoft's Xbox 360, which sold briskly in 2006 (with 1.1 million units sold). On top of that, Agility was distributing game accessories as well as software releases for all three systems.
But perhaps the biggest challenge of all for Krueger and his staff was the manufacturers' inability to forecast deliveries accurately. That left the Agility staff unable to predict when product would be arriving from overseas and, in the case of the PS3, where it would be delivered. With the Nintendo units, Krueger at least knew where the Wii systems (and accompanying software and accessories) would be arriving. All of the shipments came into Nintendo's 380,000-square-foot distribution center in North Bend, Wash., just outside of Seattle—though not always with much in the way of advance notice. Things were far more chaotic with the Sony units, which might arrive at any one of five distribution centers—Los Angeles, Philadelphia, Chicago, Atlanta or Fresno, Calif.
"It was difficult to do a lot of advance planning because we never knew where the product was going to come from and we didn't know how much product would be available, so we had to make lots of decisions on the fly," says Krueger, who notes that he would often get word late in the afternoon that a shipment would be arriving in a few hours. "The retailers needed all the product they could get because it was literally flying off the shelves."
Quick turnaround
In preparation for what turned out to be a wild ride, Agility had carefully mapped out a plan of action for distributing the merchandise. Once notified of an incoming shipment (and if time permitted), Agility would arrange to have the products picked up from the supplier and moved to its local DC. There, staff members would perform any kitting and re-packaging required by the retailers, which received store allocations from the manufacturer.
Upon arrival, the product was broken down, and master cartons were routed to a pick line, where workers opened them, broke down the cartons and built overpacks. The overpack cartons were then re-sealed, labeled and re-palletized so the carrier could pick them up.
Krueger reports that outbound shipments to retailers varied widely in size. Sometimes, a retailer might receive four dozen units in a shipment. Other times, a retailer (particularly if it was a smaller store) might receive just one or two units.
In cases where Agility was merely re-shipping master cartons, the staff simply took the cartons off the trailer, counted them, removed the shrink wrap, labeled the merchandise while it was still on the pallets, reapplied shrink wrap, and tendered it to the carrier. But things weren't usually so simple. Because the product was in such short supply, most retailers were not getting large allocations. That meant that most of the time, Agility had to break down pallets and ship individual units—a far more complicated process.
The challenge, says Krueger, lay not so much in the tasks that needed to be done, but in the severe time constraints. "We picked up the product, brought it to our facilities, and processed it through our facilities in the quickest possible time," he says. "There is a massive amount of coordination that needs to occur between the retailer, the manufacturer and the courier. What made it more challenging this year is that the hardware cartons are much more bulky than cartons of videogame software—so you've got increased size of cartons, and you've got massive volumes that you are expected to process, secure space with the courier and deliver as quickly as possible."
Because of the merchandise's high value, security was tight throughout the process. The Wii units retail for $250 and the Sony console sells for an average of $500, with the games typically running $50 apiece. To keep close tabs on the units, inventory was counted several times when it was loaded onto trucks at the manufacturer's facility. Product was counted again when it reached Agility's DCs, and again when it was tendered to the courier (DHL).
Any (air)port in a storm
For all Agility's carefully laid plans, there were still times when the company was forced to skip the step of moving products to its own facilities for processing because time was too short. Anticipating just that contingency, Agility had stationed four employees in Seattle for a month before Christmas.
That turned out to be a fortuitous decision. When one large order of Wiis arrived in Seattle, for example, the schedule was so aggressive that Agility's staff actually took the merchandise directly from the vendor to a plane-side location at DHL's facility at Boeing Field (also known as King County International Airport) outside Seattle. Workers processed the shipments at a makeshift location there and moved them right onto the planes.
"You've got to be creative during crunch time," says Krueger."Every 30 minutes to an hour counts when you have five or six trailer- loads of products and not enough time to take it to your facility and work it."
PS3: not just playing hard to get
As reports of retailers selling out of Sony's new Playstation 3 (PS3) units mounted in December, rumors persisted that the shortages were part of a publicity stunt. But those rumors don't carry much weight with retail industry analysts.
"If they could have shipped more consoles, they certainly would have, and given its margin contribution to the company, it's too important for them not to hit a home run," says Mark Hillman, supply chain research director at AMR Research. "The indications are that retailers were as surprised as everyone else when volumes didn't turn out to be what was initially expected. With the cost of inventory, it would not have made sense for them to stockpile 3 million units either, but they certainly didn't intend to have the launch go as poorly as it did."
Hillman attributes the shortage not to an elaborate publicity campaign, but to Sony's high-risk decision to incorporate complex components into its game consoles. Only a limited number of suppliers are capable of producing the Blu-ray laser diodes used in the high-definition DVD player within the PS3. So Hillman says it came as little surprise to him when Sony ran into trouble meeting demand for the PS3 because of, yes, a severe shortage of Blu-ray laser diodes.
a game of what-ifs
There's nothing like the launch of a new, untried electronic gadget to create havoc in a distribution center. Whether they underestimate or overestimate demand for the new product, DCs inevitably end up scrambling to adjust their operations as the true picture emerges. And just as inevitably, they end up making those adjustments just when they're at their busiest.
It's not as if they can count on the manufacturers to provide accurate demand projections. "You just cannot forecast accurately with a brand new product that may or may not be a 'wow,'" says Steve Banker, supply chain analyst for ARC Advisory Group. "Obviously, if they were able to forecast better, it would improve distribution, but with these kinds of products it's very difficult to get it right." Kevin Hume, director of consulting services at supply chain consulting firm ESYNC, agrees. "When estimates are made for a new release, you're either right, you overshoot it and demand doesn't meet expectations, or it can far exceed expectations. I've seen all three happen," says Hume.
Though the consequences of underestimating demand are clear enough, overestimating demand has its perils too. Take the case of an online retailer that stocked up on the Zune, Microsoft's answer to Apple's wildly successful iPod. When sales of the Zune lagged behind expectations, the retailer found itself scrambling to re-assign spots in its distribution center to faster-moving products to keep up with peak holiday demands.
Of course, it's that much harder when multiple new products are involved. "When you get a single new release of a very popular product, that's usually pretty manageable because you know when it's coming in and you know the product dimensions," says Hume. "It becomes more challenging if you're making these projections across multiple SKUs, and you have to essentially guess which will perform better than others."
Congestion on U.S. highways is costing the trucking industry big, according to research from the American Transportation Research Institute (ATRI), released today.
The group found that traffic congestion on U.S. highways added $108.8 billion in costs to the trucking industry in 2022, a record high. The information comes from ATRI’s Cost of Congestion study, which is part of the organization’s ongoing highway performance measurement research.
Total hours of congestion fell slightly compared to 2021 due to softening freight market conditions, but the cost of operating a truck increased at a much higher rate, according to the research. As a result, the overall cost of congestion increased by 15% year-over-year—a level equivalent to more than 430,000 commercial truck drivers sitting idle for one work year and an average cost of $7,588 for every registered combination truck.
The analysis also identified metropolitan delays and related impacts, showing that the top 10 most-congested states each experienced added costs of more than $8 billion. That list was led by Texas, at $9.17 billion in added costs; California, at $8.77 billion; and Florida, $8.44 billion. Rounding out the top 10 list were New York, Georgia, New Jersey, Illinois, Pennsylvania, Louisiana, and Tennessee. Combined, the top 10 states account for more than half of the trucking industry’s congestion costs nationwide—52%, according to the research.
The metro areas with the highest congestion costs include New York City, $6.68 billion; Miami, $3.2 billion; and Chicago, $3.14 billion.
ATRI’s analysis also found that the trucking industry wasted more than 6.4 billion gallons of diesel fuel in 2022 due to congestion, resulting in additional fuel costs of $32.1 billion.
ATRI used a combination of data sources, including its truck GPS database and Operational Costs study benchmarks, to calculate the impacts of trucking delays on major U.S. roadways.
There’s a photo from 1971 that John Kent, professor of supply chain management at the University of Arkansas, likes to show. It’s of a shaggy-haired 18-year-old named Glenn Cowan grinning at three-time world table tennis champion Zhuang Zedong, while holding a silk tapestry Zhuang had just given him. Cowan was a member of the U.S. table tennis team who participated in the 1971 World Table Tennis Championships in Nagoya, Japan. Story has it that one morning, he overslept and missed his bus to the tournament and had to hitch a ride with the Chinese national team and met and connected with Zhuang.
Cowan and Zhuang’s interaction led to an invitation for the U.S. team to visit China. At the time, the two countries were just beginning to emerge from a 20-year period of decidedly frosty relations, strict travel bans, and trade restrictions. The highly publicized trip signaled a willingness on both sides to renew relations and launched the term “pingpong diplomacy.”
Kent, who is a senior fellow at the George H. W. Bush Foundation for U.S.-China Relations, believes the photograph is a good reminder that some 50-odd years ago, the economies of the United States and China were not as tightly interwoven as they are today. At the time, the Nixon administration was looking to form closer political and economic ties between the two countries in hopes of reducing chances of future conflict (and to weaken alliances among Communist countries).
The signals coming out of Washington and Beijing are now, of course, much different than they were in the early 1970s. Instead of advocating for better relations, political rhetoric focuses on the need for the U.S. to “decouple” from China. Both Republicans and Democrats have warned that the U.S. economy is too dependent on goods manufactured in China. They see this dependency as a threat to economic strength, American jobs, supply chain resiliency, and national security.
Supply chain professionals, however, know that extricating ourselves from our reliance on Chinese manufacturing is easier said than done. Many pundits push for a “China + 1” strategy, where companies diversify their manufacturing and sourcing options beyond China. But in reality, that “plus one” is often a Chinese company operating in a different country or a non-Chinese manufacturer that is still heavily dependent on material or subcomponents made in China.
This is the problem when supply chain decisions are made on a global scale without input from supply chain professionals. In an article in the Arkansas Democrat-Gazette, Kent argues that, “The discussions on supply chains mainly take place between government officials who typically bring many other competing issues and agendas to the table. Corporate entities—the individuals and companies directly impacted by supply chains—tend to be under-represented in the conversation.”
Kent is a proponent of what he calls “supply chain diplomacy,” where experts from academia and industry from the U.S. and China work collaboratively to create better, more efficient global supply chains. Take, for example, the “Peace Beans” project that Kent is involved with. This project, jointly formed by Zhejiang University and the Bush China Foundation, proposes balancing supply chains by exporting soybeans from Arkansas to tofu producers in China’s Yunnan province, and, in return, importing coffee beans grown in Yunnan to coffee roasters in Arkansas. Kent believes the operation could even use the same transportation equipment.
The benefits of working collaboratively—instead of continuing to build friction in the supply chain through tariffs and adversarial relationships—are numerous, according to Kent and his colleagues. They believe it would be much better if the two major world economies worked together on issues like global inflation, climate change, and artificial intelligence.
And such relations could play a significant role in strengthening world peace, particularly in light of ongoing tensions over Taiwan. Because, as Kent writes, “The 19th-century idea that ‘When goods don’t cross borders, soldiers will’ is as true today as ever. Perhaps more so.”
Hyster-Yale Materials Handling today announced its plans to fulfill the domestic manufacturing requirements of the Build America, Buy America (BABA) Act for certain portions of its lineup of forklift trucks and container handling equipment.
That means the Greenville, North Carolina-based company now plans to expand its existing American manufacturing with a targeted set of high-capacity models, including electric options, that align with the needs of infrastructure projects subject to BABA requirements. The company’s plans include determining the optimal production location in the United States, strategically expanding sourcing agreements to meet local material requirements, and further developing electric power options for high-capacity equipment.
As a part of the 2021 Infrastructure Investment and Jobs Act, the BABA Act aims to increase the use of American-made materials in federally funded infrastructure projects across the U.S., Hyster-Yale says. It was enacted as part of a broader effort to boost domestic manufacturing and economic growth, and mandates that federal dollars allocated to infrastructure – such as roads, bridges, ports and public transit systems – must prioritize materials produced in the USA, including critical items like steel, iron and various construction materials.
Hyster-Yale’s footprint in the U.S. is spread across 10 locations, including three manufacturing facilities.
“Our leadership is fully invested in meeting the needs of businesses that require BABA-compliant material handling solutions,” Tony Salgado, Hyster-Yale’s chief operating officer, said in a release. “We are working to partner with our key domestic suppliers, as well as identifying how best to leverage our own American manufacturing footprint to deliver a competitive solution for our customers and stakeholders. But beyond mere compliance, and in line with the many areas of our business where we are evolving to better support our customers, our commitment remains steadfast. We are dedicated to delivering industry-leading standards in design, durability and performance — qualities that have become synonymous with our brands worldwide and that our customers have come to rely on and expect.”
In a separate move, the U.S. Environmental Protection Agency (EPA) also gave its approval for the state to advance its Heavy-Duty Omnibus Rule, which is crafted to significantly reduce smog-forming nitrogen oxide (NOx) emissions from new heavy-duty, diesel-powered trucks.
Both rules are intended to deliver health benefits to California citizens affected by vehicle pollution, according to the environmental group Earthjustice. If the state gets federal approval for the final steps to become law, the rules mean that cars on the road in California will largely be zero-emissions a generation from now in the 2050s, accounting for the average vehicle lifespan of vehicles with internal combustion engine (ICE) power sold before that 2035 date.
“This might read like checking a bureaucratic box, but EPA’s approval is a critical step forward in protecting our lungs from pollution and our wallets from the expenses of combustion fuels,” Paul Cort, director of Earthjustice’s Right To Zero campaign, said in a release. “The gradual shift in car sales to zero-emissions models will cut smog and household costs while growing California’s clean energy workforce. Cutting truck pollution will help clear our skies of smog. EPA should now approve the remaining authorization requests from California to allow the state to clean its air and protect its residents.”
However, the truck drivers' industry group Owner-Operator Independent Drivers Association (OOIDA) pushed back against the federal decision allowing the Omnibus Low-NOx rule to advance. "The Omnibus Low-NOx waiver for California calls into question the policymaking process under the Biden administration's EPA. Purposefully injecting uncertainty into a $588 billion American industry is bad for our economy and makes no meaningful progress towards purported environmental goals," (OOIDA) President Todd Spencer said in a release. "EPA's credibility outside of radical environmental circles would have been better served by working with regulated industries rather than ramming through last-minute special interest favors. We look forward to working with the Trump administration's EPA in good faith towards achievable environmental outcomes.”
Editor's note:This article was revised on December 18 to add reaction from OOIDA.
A Canadian startup that provides AI-powered logistics solutions has gained $5.5 million in seed funding to support its concept of creating a digital platform for global trade, according to Toronto-based Starboard.
The round was led by Eclipse, with participation from previous backers Garuda Ventures and Everywhere Ventures. The firm says it will use its new backing to expand its engineering team in Toronto and accelerate its AI-driven product development to simplify supply chain complexities.
According to Starboard, the logistics industry is under immense pressure to adapt to the growing complexity of global trade, which has hit recent hurdles such as the strike at U.S. east and gulf coast ports. That situation calls for innovative solutions to streamline operations and reduce costs for operators.
As a potential solution, Starboard offers its flagship product, which it defines as an AI-based transportation management system (TMS) and rate management system that helps mid-sized freight forwarders operate more efficiently and win more business. More broadly, Starboard says it is building the virtual infrastructure for global trade, allowing freight companies to leverage AI and machine learning to optimize operations such as processing shipments in real time, reconciling invoices, and following up on payments.
"This investment is a pivotal step in our mission to unlock the power of AI for our customers," said Sumeet Trehan, Co-Founder and CEO of Starboard. "Global trade has long been plagued by inefficiencies that drive up costs and reduce competitiveness. Our platform is designed to empower SMB freight forwarders—the backbone of more than $20 trillion in global trade and $1 trillion in logistics spend—with the tools they need to thrive in this complex ecosystem."