Third-party service provider Agility proved it's got game during the holiday shipping rush, when it whisked hot-selling PS3 and Wii consoles to retailers under often-harrowing circumstances. An inside look at the challenges the company overcame.
John Johnson joined the DC Velocity team in March 2004. A veteran business journalist, John has over a dozen years of experience covering the supply chain field, including time as chief editor of Warehousing Management. In addition, he has covered the venture capital community and previously was a sports reporter covering professional and collegiate sports in the Boston area. John served as senior editor and chief editor of DC Velocity until April 2008.
There were days during the holiday shopping season when Russ Krueger probably felt a lot like Santa Claus. But there were many others when he undoubtedly felt more like the Grinch—particularly when he heard about consumers lining up outside stores in hopes of scoring one of the season's hot-selling videogame consoles. Krueger, whose company was responsible for moving shipments of Wii and Playstation 3 (PS3) game consoles to retail outlets in the weeks before Christmas, knew that most of those hopefuls would go home empty-handed. And there was not a thing he could do.
The 2006 holiday selling season will likely be best remembered for the widespread shortages of Wiis and PS3s, and the legions of disappointed gamers. But that is only part of the story. The other part is a tale of the million or so units that did make it into stores and the behind-the-scenes heroics performed by companies like Agility that made it possible.
Krueger, who is Agility's senior vice president of distribution services, could hardly have known what challenges lay ahead when the third-party service provider contracted to distribute the Nintendo Wii and Sony Playstation 3 consoles. Though the PS3 was widely expected to be this year's Christmas hit, no one could have foreseen the manufacturing problems that later developed (see box), leaving it in short supply. Nor did Agility have any way of predicting the explosion in demand for the Wii or the frenzy that developed around both units.
And frenzy it was. In a scene repeated over and over in the weeks leading up to Christmas, a retailer would announce that it was expecting a limited shipment of gaming units. Consumers would scramble for a place in line outside the store, waiting up to 12 hours in the bone-chilling cold for a chance to grab one of the devices. More often than not, they went home disappointed. But a lucky few left the store with one of the highly sought after units under their arm. For that, they likely had Krueger and his staff to thank. Though Agility did not handle all of the units delivered to retailers before Christmas, it did move about a quarter-million PS3 and Wii consoles to roughly 6,500 retail outlets nationwide in the six weeks leading up to the holiday.
Gaming units continued to fly off the shelves after the holidays, and demand for the units remains high. In mid- January, Sony, which had shipped 1 million PS3s to North America by the end of 2006, was still airlifting more than 100,000 systems a week into the United States. (According to research firm NPD, Sony sold just under 500,000 units in December alone, while Nintendo sold 604,200 Wiis in the United States during that period.) Nintendo, however, has reportedly chosen not to use airlifts, and the Wii shortage is not expected to ease anytime soon.
The craziest year
Summing up the whole experience, Krueger says that trying to keep retailers supplied with consoles this past holiday season was one of the most demanding tasks his firm has ever faced. "I've been doing this for over 10 years and this was the craziest year we've been through," he says. "I do not recall a year when demand for the hardware product was as high as this year. It was just crazy."
As is often the case, the turmoil wasn't caused by any one factor. A perfect storm of conditions conspired to make distribution of the Wii and PS3 the challenge that it was. For starters, the two units were released within two days of each other in mid-November. (When the Sony PS2 and Nintendo GameCube were released several years ago, by contrast, they were unveiled several months apart.)
At the same time, Agility was also handling distribution of Microsoft's Xbox 360, which sold briskly in 2006 (with 1.1 million units sold). On top of that, Agility was distributing game accessories as well as software releases for all three systems.
But perhaps the biggest challenge of all for Krueger and his staff was the manufacturers' inability to forecast deliveries accurately. That left the Agility staff unable to predict when product would be arriving from overseas and, in the case of the PS3, where it would be delivered. With the Nintendo units, Krueger at least knew where the Wii systems (and accompanying software and accessories) would be arriving. All of the shipments came into Nintendo's 380,000-square-foot distribution center in North Bend, Wash., just outside of Seattle—though not always with much in the way of advance notice. Things were far more chaotic with the Sony units, which might arrive at any one of five distribution centers—Los Angeles, Philadelphia, Chicago, Atlanta or Fresno, Calif.
"It was difficult to do a lot of advance planning because we never knew where the product was going to come from and we didn't know how much product would be available, so we had to make lots of decisions on the fly," says Krueger, who notes that he would often get word late in the afternoon that a shipment would be arriving in a few hours. "The retailers needed all the product they could get because it was literally flying off the shelves."
Quick turnaround
In preparation for what turned out to be a wild ride, Agility had carefully mapped out a plan of action for distributing the merchandise. Once notified of an incoming shipment (and if time permitted), Agility would arrange to have the products picked up from the supplier and moved to its local DC. There, staff members would perform any kitting and re-packaging required by the retailers, which received store allocations from the manufacturer.
Upon arrival, the product was broken down, and master cartons were routed to a pick line, where workers opened them, broke down the cartons and built overpacks. The overpack cartons were then re-sealed, labeled and re-palletized so the carrier could pick them up.
Krueger reports that outbound shipments to retailers varied widely in size. Sometimes, a retailer might receive four dozen units in a shipment. Other times, a retailer (particularly if it was a smaller store) might receive just one or two units.
In cases where Agility was merely re-shipping master cartons, the staff simply took the cartons off the trailer, counted them, removed the shrink wrap, labeled the merchandise while it was still on the pallets, reapplied shrink wrap, and tendered it to the carrier. But things weren't usually so simple. Because the product was in such short supply, most retailers were not getting large allocations. That meant that most of the time, Agility had to break down pallets and ship individual units—a far more complicated process.
The challenge, says Krueger, lay not so much in the tasks that needed to be done, but in the severe time constraints. "We picked up the product, brought it to our facilities, and processed it through our facilities in the quickest possible time," he says. "There is a massive amount of coordination that needs to occur between the retailer, the manufacturer and the courier. What made it more challenging this year is that the hardware cartons are much more bulky than cartons of videogame software—so you've got increased size of cartons, and you've got massive volumes that you are expected to process, secure space with the courier and deliver as quickly as possible."
Because of the merchandise's high value, security was tight throughout the process. The Wii units retail for $250 and the Sony console sells for an average of $500, with the games typically running $50 apiece. To keep close tabs on the units, inventory was counted several times when it was loaded onto trucks at the manufacturer's facility. Product was counted again when it reached Agility's DCs, and again when it was tendered to the courier (DHL).
Any (air)port in a storm
For all Agility's carefully laid plans, there were still times when the company was forced to skip the step of moving products to its own facilities for processing because time was too short. Anticipating just that contingency, Agility had stationed four employees in Seattle for a month before Christmas.
That turned out to be a fortuitous decision. When one large order of Wiis arrived in Seattle, for example, the schedule was so aggressive that Agility's staff actually took the merchandise directly from the vendor to a plane-side location at DHL's facility at Boeing Field (also known as King County International Airport) outside Seattle. Workers processed the shipments at a makeshift location there and moved them right onto the planes.
"You've got to be creative during crunch time," says Krueger."Every 30 minutes to an hour counts when you have five or six trailer- loads of products and not enough time to take it to your facility and work it."
PS3: not just playing hard to get
As reports of retailers selling out of Sony's new Playstation 3 (PS3) units mounted in December, rumors persisted that the shortages were part of a publicity stunt. But those rumors don't carry much weight with retail industry analysts.
"If they could have shipped more consoles, they certainly would have, and given its margin contribution to the company, it's too important for them not to hit a home run," says Mark Hillman, supply chain research director at AMR Research. "The indications are that retailers were as surprised as everyone else when volumes didn't turn out to be what was initially expected. With the cost of inventory, it would not have made sense for them to stockpile 3 million units either, but they certainly didn't intend to have the launch go as poorly as it did."
Hillman attributes the shortage not to an elaborate publicity campaign, but to Sony's high-risk decision to incorporate complex components into its game consoles. Only a limited number of suppliers are capable of producing the Blu-ray laser diodes used in the high-definition DVD player within the PS3. So Hillman says it came as little surprise to him when Sony ran into trouble meeting demand for the PS3 because of, yes, a severe shortage of Blu-ray laser diodes.
a game of what-ifs
There's nothing like the launch of a new, untried electronic gadget to create havoc in a distribution center. Whether they underestimate or overestimate demand for the new product, DCs inevitably end up scrambling to adjust their operations as the true picture emerges. And just as inevitably, they end up making those adjustments just when they're at their busiest.
It's not as if they can count on the manufacturers to provide accurate demand projections. "You just cannot forecast accurately with a brand new product that may or may not be a 'wow,'" says Steve Banker, supply chain analyst for ARC Advisory Group. "Obviously, if they were able to forecast better, it would improve distribution, but with these kinds of products it's very difficult to get it right." Kevin Hume, director of consulting services at supply chain consulting firm ESYNC, agrees. "When estimates are made for a new release, you're either right, you overshoot it and demand doesn't meet expectations, or it can far exceed expectations. I've seen all three happen," says Hume.
Though the consequences of underestimating demand are clear enough, overestimating demand has its perils too. Take the case of an online retailer that stocked up on the Zune, Microsoft's answer to Apple's wildly successful iPod. When sales of the Zune lagged behind expectations, the retailer found itself scrambling to re-assign spots in its distribution center to faster-moving products to keep up with peak holiday demands.
Of course, it's that much harder when multiple new products are involved. "When you get a single new release of a very popular product, that's usually pretty manageable because you know when it's coming in and you know the product dimensions," says Hume. "It becomes more challenging if you're making these projections across multiple SKUs, and you have to essentially guess which will perform better than others."
A move by federal regulators to reinforce requirements for broker transparency in freight transactions is stirring debate among transportation groups, after the Federal Motor Carrier Safety Administration (FMCSA) published a “notice of proposed rulemaking” this week.
According to FMCSA, its draft rule would strive to make broker transparency more common, requiring greater sharing of the material information necessary for transportation industry parties to make informed business decisions and to support the efficient resolution of disputes.
The proposed rule titled “Transparency in Property Broker Transactions” would address what FMCSA calls the lack of access to information among shippers and motor carriers that can impact the fairness and efficiency of the transportation system, and would reframe broker transparency as a regulatory duty imposed on brokers, with the goal of deterring non-compliance. Specifically, the move would require brokers to keep electronic records, and require brokers to provide transaction records to motor carriers and shippers upon request and within 48 hours of that request.
Under federal regulatory processes, public comments on the move are due by January 21, 2025. However, transportation groups are not waiting on the sidelines to voice their opinions.
According to the Transportation Intermediaries Association (TIA), an industry group representing the third-party logistics (3PL) industry, the potential rule is “misguided overreach” that fails to address the more pressing issue of freight fraud. In TIA’s view, broker transparency regulation is “obsolete and un-American,” and has no place in today’s “highly transparent” marketplace. “This proposal represents a misguided focus on outdated and unnecessary regulations rather than tackling issues that genuinely threaten the safety and efficiency of our nation’s supply chains,” TIA said.
But trucker trade group the Owner-Operator Independent Drivers Association (OOIDA) welcomed the proposed rule, which it said would ensure that brokers finally play by the rules. “We appreciate that FMCSA incorporated input from our petition, including a requirement to make records available electronically and emphasizing that brokers have a duty to comply with regulations. As FMCSA noted, broker transparency is necessary for a fair, efficient transportation system, and is especially important to help carriers defend themselves against alleged claims on a shipment,” OOIDA President Todd Spencer said in a statement.
Additional pushback came from the Small Business in Transportation Coalition (SBTC), a network of transportation professionals in small business, which said the potential rule didn’t go far enough. “This is too little too late and is disappointing. It preserves the status quo, which caters to Big Broker & TIA. There is no question now that FMCSA has been captured by Big Broker. Truckers and carriers must now come out in droves and file comments in full force against this starting tomorrow,” SBTC executive director James Lamb said in a LinkedIn post.
The “series B” funding round was financed by an unnamed “strategic customer” as well as Teradyne Robotics Ventures, Toyota Ventures, Ranpak, Third Kind Venture Capital, One Madison Group, Hyperplane, Catapult Ventures, and others.
The fresh backing comes as Massachusetts-based Pickle reported a spate of third quarter orders, saying that six customers placed orders for over 30 production robots to deploy in the first half of 2025. The new orders include pilot conversions, existing customer expansions, and new customer adoption.
“Pickle is hitting its strides delivering innovation, development, commercial traction, and customer satisfaction. The company is building groundbreaking technology while executing on essential recurring parts of a successful business like field service and manufacturing management,” Omar Asali, Pickle board member and CEO of investor Ranpak, said in a release.
According to Pickle, its truck-unloading robot applies “Physical AI” technology to one of the most labor-intensive, physically demanding, and highest turnover work areas in logistics operations. The platform combines a powerful vision system with generative AI foundation models trained on millions of data points from real logistics and warehouse operations that enable Pickle’s robotic hardware platform to perform physical work at human-scale or better, the company says.
Bloomington, Indiana-based FTR said its Trucking Conditions Index declined in September to -2.47 from -1.39 in August as weakness in the principal freight dynamics – freight rates, utilization, and volume – offset lower fuel costs and slightly less unfavorable financing costs.
Those negative numbers are nothing new—the TCI has been positive only twice – in May and June of this year – since April 2022, but the group’s current forecast still envisions consistently positive readings through at least a two-year forecast horizon.
“Aside from a near-term boost mostly related to falling diesel prices, we have not changed our Trucking Conditions Index forecast significantly in the wake of the election,” Avery Vise, FTR’s vice president of trucking, said in a release. “The outlook continues to be more favorable for carriers than what they have experienced for well over two years. Our analysis indicates gradual but steadily rising capacity utilization leading to stronger freight rates in 2025.”
But FTR said its forecast remains unchanged. “Just like everyone else, we’ll be watching closely to see exactly what trade and other economic policies are implemented and over what time frame. Some freight disruptions are likely due to tariffs and other factors, but it is not yet clear that those actions will do more than shift the timing of activity,” Vise said.
The TCI tracks the changes representing five major conditions in the U.S. truck market: freight volumes, freight rates, fleet capacity, fuel prices, and financing costs. Combined into a single index indicating the industry’s overall health, a positive score represents good, optimistic conditions while a negative score shows the inverse.
Specifically, the new global average robot density has reached a record 162 units per 10,000 employees in 2023, which is more than double the mark of 74 units measured seven years ago.
Broken into geographical regions, the European Union has a robot density of 219 units per 10,000 employees, an increase of 5.2%, with Germany, Sweden, Denmark and Slovenia in the global top ten. Next, North America’s robot density is 197 units per 10,000 employees – up 4.2%. And Asia has a robot density of 182 units per 10,000 persons employed in manufacturing - an increase of 7.6%. The economies of Korea, Singapore, mainland China and Japan are among the top ten most automated countries.
Broken into individual countries, the U.S. ranked in 10th place in 2023, with a robot density of 295 units. Higher up on the list, the top five are:
The Republic of Korea, with 1,012 robot units, showing a 5% increase on average each year since 2018 thanks to its strong electronics and automotive industries.
Singapore had 770 robot units, in part because it is a small country with a very low number of employees in the manufacturing industry, so it can reach a high robot density with a relatively small operational stock.
China took third place in 2023, surpassing Germany and Japan with a mark of 470 robot units as the nation has managed to double its robot density within four years.
Germany ranks fourth with 429 robot units for a 5% CAGR since 2018.
Japan is in fifth place with 419 robot units, showing growth of 7% on average each year from 2018 to 2023.
Progress in generative AI (GenAI) is poised to impact business procurement processes through advancements in three areas—agentic reasoning, multimodality, and AI agents—according to Gartner Inc.
Those functions will redefine how procurement operates and significantly impact the agendas of chief procurement officers (CPOs). And 72% of procurement leaders are already prioritizing the integration of GenAI into their strategies, thus highlighting the recognition of its potential to drive significant improvements in efficiency and effectiveness, Gartner found in a survey conducted in July, 2024, with 258 global respondents.
Gartner defined the new functions as follows:
Agentic reasoning in GenAI allows for advanced decision-making processes that mimic human-like cognition. This capability will enable procurement functions to leverage GenAI to analyze complex scenarios and make informed decisions with greater accuracy and speed.
Multimodality refers to the ability of GenAI to process and integrate multiple forms of data, such as text, images, and audio. This will make GenAI more intuitively consumable to users and enhance procurement's ability to gather and analyze diverse information sources, leading to more comprehensive insights and better-informed strategies.
AI agents are autonomous systems that can perform tasks and make decisions on behalf of human operators. In procurement, these agents will automate procurement tasks and activities, freeing up human resources to focus on strategic initiatives, complex problem-solving and edge cases.
As CPOs look to maximize the value of GenAI in procurement, the study recommended three starting points: double down on data governance, develop and incorporate privacy standards into contracts, and increase procurement thresholds.
“These advancements will usher procurement into an era where the distance between ideas, insights, and actions will shorten rapidly,” Ryan Polk, senior director analyst in Gartner’s Supply Chain practice, said in a release. "Procurement leaders who build their foundation now through a focus on data quality, privacy and risk management have the potential to reap new levels of productivity and strategic value from the technology."